It’s the best WotC offering to date and IMO one of the best official D&D modules of any edition. However, that’s not a very high bar for the most. The Reavers of Harkenwold adventure is, in a word, excellent. There is plenty of information in Reavers of Harkenwold for a party that loves . I also later wrote about that particular adventure on the D&D message boards. Hello everyone, planning to run Reavers of Harkenwold adventure and want to hear your thoughts about it, is it good, is it bad, how you ran it.
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Reavers of Harkenwold
I bought it some months ago but just flipped through it. I believe I used a Moonshae Isles adventure, followed by a home-brew that I wrote as a follow-up to that one, followed by adventures in Waterdeep, Cormyr and Aglarond. There is plenty of information in Reavers of Harkenwold for a party that loves role-playing to really get into the world and its people and their problems.
First, falling hurts unless you are trained in acrobatics and make a good checkand second, it hurts bad guys too, so suddenly the adventurers were looking to push, teleport, slide or otherwise move their opponents over the edge. The battle for Albridge can become an epic tactical combat! Join Date Mar Posts 1. The Reavers of Harkenwold adventure is, in a word, excellent. Thursday, 2nd June, The plot is straightforward, in a good way: I ended up making it an RP encounter where they had to trick the mage and trap him in his lair.
The loot is easy to customize, and there is a decent mix of encounters, skill challenges, and potential quest XP.
That’s what I planned to do was just use similar monsters from the MM. Lots of flexibility in the beginning, and kind of a creative mix of stuff to do. Email Facebook Twitter Google. The filters work on reddit mobile. Just enough of a reason why hwrkenwold party is there in a tavern.
Review: Reavers of Harkenwold
Did the adventure still have the same feel as in 4e? Ive sent you a PM. Thanks a bunch if you help, man! Madness at Gardmore Abbey: Any time you intend to post any promotion, message the mods ahead of time. Book 1 contains the background material and the allies-gathering, while book 2 has the big battle and the keep. A rebel resistance has sprung up and it’s rwavers to the PCs to help liberate the Duchy.
Since I had already allowed stunning, I only had to deal with what to do once they saved.
My PCs prefer to get into fights and kill bad guys, harkenaold this adventure worked just fine for them, too. The evening started out with a bar fight a group of local tough guys tried to intimidate the party. Guess I will try to adapt another adventure as an intro, or take something from KotS. I added in two encounters for the trip from Kobold Hall back to Fallcrest, then set up the hooks to take them to Harkenwold.
Review: Reavers of Harkenwold | Online Dungeon Master
What makes RoH so good is how it was written as a mini-sandbox. Heck, you could even have then thrown out of town for thievery when someone Porter’s Guild or River Rats frames them for stealing the dragon skin they got harkenwpld Kobold Hall. It almost gets you to second level. Sunday, 15th May, For this campaign, I set up a few hooks, but my party missed all of them.
Mike Schley | Reavers of Harkenwold
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Yes, the Giant Frogs are a problem. The adventure was written for levels 2 to 4… but in my own game, I stretched this content out harkenwo,d months on end. This includes art commissions, modules, maps, podcasts, streams, etc, whether you are charging for them or not.