A critical path walkthrough including all relics and bosses in Castlevania: Symphony of the Night (SotN, PlayStation, PS, PS1, PSX). Castlevania: Symphony of the Night, originally released in Japan as Castlevania: Nocturne in the Moonlight (悪魔城ドラキュラ X 月下の夜想曲,, Akumajō Dracula. Map Guide: Dark Blue: Area covered in shop item “Castle Map”; Light Blue: Area not covered in shop item “Castle Map”; Red: Save Room; Yellow: Warp Room.
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It’s actually nearest the castle entrance threshold you castlevaniq sneak in, grab it and come back out if you want, but with so many shields that have different properties, you don’t really need it until the end. The first task past the blue Axe Armors, is to locate the warp room castle keep and use it to cycle through the warp rooms to ‘lock’ it into active status.
Although you need the mist form to leave obvious now with the mist poweryou can also ride the elevator back out. If you want to really cheap the boss out and you can, now that you have the needed items is to combine the Alucard Shield and Shield Rod for a few magic points, raise the shield and touch the boss until it dies. Continue past the Hippogryff’s room and enter the Castlevanua Keep area.
The boss simply floats around and conjures sickles and floating skulls that either hunt you down homing missiles or bar your way. Heart Up alert — Inverted Chapel — Red vase in the grand staircase room.
File:Castlevania – Symphony of the Night – PS1 – Manual.pdf
However, it can use any sub-weapon you choose. Continue right so you go towards the Outer Wall. No offence, but you dicks need more games — go play with your Wii or something pun intended. Locate the stairs and go up and right by flying or falling, since they are in the same room as the Ghost Card relic.
Castlevania: Symphony of the Night – Walkthrough
If you destroy their lower bodies or do enough damage, their upper bodies float and start attacking you. It is resistant to fire, lightning and ice attacks, in addition to being fairly tough. Go past the save point left and get the two accessories.
Take the warp room to either the Outer Wall or if you unlocked the shortcut the Entrance and proceed to the center of the Marble Gallery. If you play around, you can find that the spikes and boxes are simple puzzles letting you get to high places. She uses her wing vines to spear the Dunpeal and she can drain your life to add to hers if she catches you in a swoop. When you have claimed all five parts of Vlad, go for the final confrontation and head for the clock-filled room in the Black Gallery.
It’s just much cheaper to recover life from enemy attacks with the proper armor.
Castlevania: SotN – Guides
With Death defeated, you can head back to the center of the Black Gallery and face the final bosses in the inverted Ritual Chamber; however, you will notice that the Dunpeal still has some missing items the ones that he started with. Guied light touch with the double jump can help, or you can wing smash through the area for the most part.
Notice just being upside down makes some things like the spikes and elevators disabled. Use the Spike Breaker and your mist ability to obtain the Silver Ring.
Equipping this will prevent expendable items from being reduced when using them.
You might want to save at this point. Heart Up alert — Underground Cavern — Left of the vertical shaft with the spear guards and bone archers. Until someone decidedly hacks theyou will not be able to get the screen seen below: This relic is quest based and will let the ferryman warp to the second large lake the Dunpeal castkevania to cross to Scylla.
It shoots fire, but the non-Sailor Moon Beryl Circlet you found after killing Galamoth can solve that. A life-up is out in the open if you look for it catslevania where the ferryman plies his trade.
Castlevania: Symphony of the Night – Walkthrough
Find the parts of Dracula If you come into the inverted Olrox’s quarters from the gide, you should be able to seize a life up item easily on your ugide into the big room.
Similarly, the double jump lets you net a heart up near the elevator controls. This also assumes the ‘good’ ending of Dracula X where Richter finds the two rings to free his fiancee from vampire curse. Head right from the meeting with Death and kill the skeleton for your first weapon ‘Short Sword’. Head through the hallway with the Armored Fleas and Dhurons and fight the ‘lesser demon’ boss. Head back out and explore some more.
Symphony of the Night Walkthrough This is a critical path walkthrough intended to show an efficient sequence of events to complete the game as thoroughly as possible. Twilight Cloak — Inverted chapel, at the end of the spike filled corridor.